![]() ![]() and more additional tools for adjusting and fixing the scene. Programmatically interact with most converter functions using built-in maxscript methods (API).Batch processing for multiple *.max files.Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa.Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa. ![]() Convert V-Ray Proxy to Corona Proxy (static and animated).Convert supported proxies (Corona, FStorm, Octane) to V-Ray Proxy (static and animated) V-RayMtl Converter Convert supported materials to V-Ray materials (see support materials here) Convert V-Ray materials to Standard materials (see support.Convert V-Ray materials|maps to Standard (Default Scanline) materials|maps.Convert Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona.Convert materials, maps, lights, cameras, modifiers, helpers and GI environment from supported renderers (Corona, FStorm, Octane) to V-Ray and from V-Ray to Corona. ![]()
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